More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Games Internship: Insights into Hamburg's Games Studios

We accompanied the 20 students participating in this year's 3-week school internship and saw what they had already learned and worked on during the past weeks. This time we stopped by at their first day at Deep Silver FISHLABS and got a great lesson on game design.

Photo: Selim Sudheimer
Photo: Selim Sudheimer

“How can I start out in the games industry?” is a much-asked question - with no final answer, as there’s a host of ways to break into the many different career paths it offers. But at least 20 school students from Hamburg might have just taken the first step: They participated in the three-week long Games Internship program in Hamburg, jointly organized by the Initiative Creative Gaming, the studios InnoGames, Deep Silver FISHLABS, and Tivola Games, as well as the HAW University of Applied Sciences and the local chapter of the game association and Gamecity Hamburg.

From June 13 to July 1, 2022, students of the 9th grade had the opportunity to learn about game companies in Hamburg, what it means to work in games and what different professions there are. The students spent almost two weeks at InnoGames, visited the HAW Hamburg and Tivola Games. There, they already had the opportunity to create a small portfolio and build their own board games. The entire internship the students are accompanied and instructed by the media education experts from the Initiative Creative Gaming. We joined them at Deep Silver FISHLABS’ offices in Hamburg’s city centre, where the interns spent the next three days and saw firsthand what the studio had to offer the young games enthusiasts.

Stephan Beier shows off their latest addition to the office's decoration: a big key visual of their game "CHORUS" / Photo: Selim Sudheimer
Stephan Beier shows off their latest addition to the office's decoration: a big key visual of their game "CHORUS" / Photo: Selim Sudheimer

A quick tour around the studio’s office space showed how much the pandemic changed the office culture: the server room was quickly dubbed “the sauna” by the students, due to the rows of dev kits and PCs for remote access heating up the room. The group was also quite impressed by the in-house recording and motion capturing studio (“60,000 euros, that’s nuts”). Stephan Beier, Studio Operations Director at Deep Silver FISHLABS was available for questions from the students after the tour, and to his delight was gladly taken up on the offer. He stressed that an interest in certain school subjects would really help if you wanted to work in game development, such as English, physics and maths, which they took in stride.

The students got a first introduction by Stephan Beier, Studio Operations Director at Deep Silver FISHLABS / Photo: Selim Sudheimer
The students got a first introduction by Stephan Beier, Studio Operations Director at Deep Silver FISHLABS / Photo: Selim Sudheimer

After a quick lunch break, the Creative Lead of Deep Silver FISHLABS, Phillip Chan aka PChan, gave a workshop on Game Design. After a short intro on the fundamentals and rules of Game Design, the students could stretch their creative muscles. They were given a variety of objects: dice, cards, figurines and chips, with which they should create their own games in a small group, following the principles they had just learned, such as comparing interactions or writing a win condition. The students were very much up for the challenge, inventing little tower building or dexterity games on the spot. The day was wrapped up with some time to test out these games.

In the following days the participants also looked into the work of the Q&A department and the art of audio design. 

Deep Silver FISHLABS has their own audio studio in-house, so it made sense that the students got an in-depth class on audio production on the following day / Photo: Selim Sudheimer
Deep Silver FISHLABS has their own audio studio in-house, so it made sense that the students got an in-depth class on audio production on the following day / Photo: Selim Sudheimer

At the end of the internship the students presented their projects and learnings in front of the representatives from InnoGames, Tivola Games, Deep Silver FISHLABS, Gamecity Hamburg and the Initiative Creative Gaming. Some students impressed the audience with their demonstration of sound design, utilising plastic bottles and foil. Others showed their concept for a game idea, including character design, art and a moodboard. It was very impressive to see what the participants took away from the internship and how much knowledge and clever ideas they could already implement after those three weeks. 

A look into the concept of one group of students
A look into the concept of one group of students

The internship offers a great variety and interesting insights into the industry, which is rarely given so comprehensively. The students found out about it through their schools or their own research. “I visited InnoGames on the Girl’s and Boy’s Day in 2020 and knew that I wanted to return for an internship right away! So I looked up the possibility for an internship when it was time for me to get one and found this offer.”
The students very much appreciated the hands-on approach, the different perspectives, and the challenges they were offered. There were even some tentative questions about career opportunities and apprenticeships already. So, we are looking forward to seeing some familiar faces at universities or apprenticeships in the next couple of years!  


The School Internship Games will return in 2023. Keep your eyes on our channels to find out when the applications will open. 

News

Recap: gamescom 2024

We look back on our "Road to gamescom" week at the gamescom 2024 with our five developer teams and their games at our joint Gamecity Hamburg Booth at the Indie Arena Booth.

3 Questions to skaule on the Release of Magical Delicacy

Read more about the development of "Magical Delicacy", a pixel platformer metroidvania game developed by Solo Dev skaule - Steven Kaule from Hamburg.

3 Questions to Osmotic Studios on the release of Closer the Distance

Hamburg-based award-winning indie studio Osmotic Studios released their third title "Closer the Distance" on August 2, a deeply moving slice-of-life simulation game about human connection and coping with grief. We asked CEO Daniel Marx about their release.

InnoGames announces new strategy game Heroes of History

Hamburg-based developer and publisher InnoGames announces the new strategy game "Heroes of History" for mobile and PC.

School Internship Games 2024: Hands-on Video Game Development

During the Games internship, 17 Hamburg school students - 9 girls and 8 boys - were able to get a taste of real game developer life from June 24 to July 12. During the three-week internship, they gained insights into various Hamburg games companies and developed a game from their own ideas at the end.

Games Lift 2024: These are the five teams

For 2024, five great teams of Hamburg game developers impressed the awarding committee of the Games Lift Incubator with their exciting projects.

Gamecity Hamburg and Hamburg Game Studios at Gamescom 2024

Gamecity Hamburg brings five indie studios to the next gamescom 2024 from August 21 to 25. Find out more about the indie teams at gamescom 2024 and our "Road to Program".

Road to Polaris 2024 - Apply until August 25

The community convention Polaris takes place on October 11-13 with a three-day program including gaming, e-sports, anime and manga, cosplay, and content creation. Gamecity Hamburg provides free booth packages for Hamburg-based developers, teams, and studios. Applications are open until August 25!

Recap: The Game Playtest Night #2 was a blast – and will return

Let's look back at our Game Playtest Night #2 in June: We cooperated with the gaming and esport location Play Bay in order to offer participating indie developers an opportunity, to test their work in progress games with the help of motivated test gamers.

Why LGBTQIA+ visibility in games is so important

Journalist Lea Irion came out about her sexuality thanks to a video game. Here she tells her own story and that of two LGBTQIA+ devs from Hamburg.

Third "Games Made in Germany" Steam Sale launches on June 20

The "Games Made in Germany" Steam sale by Games Germany will feature 250 great games made in Germany, starting on June 20 with a big showcase on the IGN Youtube-Channel and an exclusive vinyl with the best soundtracks from German games.

Goodbye Gamecity Hamburg Online Hub

The time has come for the Gamecity Hamburg Online Hub. We are closing the virtual home for Hamburg's games industry on our Gamecity Hamburg website. Join us for a trip back on memory lane.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.