More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Game Starter - Game Programming - Unity, Unreal & Godot

Gamecity
January 27, 2026 7.00 pm – 8.30 pm
Three game programmers who each specialize in Unity, Unreal or Godot joined us to tell us all about their jobs, day-to-day work, differences and recommendations between the most common engines and what they would have liked to know when they first started out.

Hamburg is not only a hotspot for the development of computer games, but also for numerous vocational schools and universities that offer courses specifically for future professionals in the games industry. For students and career starters, the exchange with experts in the games industry is essential in order to know the requirements in the individual disciplines and to prepare for them. The Game Starter is the perfect opportunity for such an exchange.

For this instalment of Game Starter on January 27 at 7pm (CET), took a look at the world of Game Programming, with a special focus on Unity, Unreal and Godot engine. What's important to know if one wants to become a game programmer? And how much typing out green on black code is really involved on a daily basis?

Watch the VOD here!

Three industry experts told us about their careers, their everyday work life as well as what career starters who are interested in becoming Programmers in the games industry should know. And msot importantly they answered your burning questions from the chat!

The programming experts:

- Merve Meszaros, Technical Director at Positive Impact Games (The Regreening)

- Anton Andersson, Lead Gameplay Programmer at Opus Major (MAJJAM)

- Robin Ward, CEO and Game Developer at Evil Trout Inc. (The Roottrees are Dead)

Event schedule (CEST):

  • 7:00 pm Start of the live-stream
  • 7:05 pm Welcome & Introduction
  • 7:10 pm Introduction of the guests & start of the discussion round, questions can be asked via the chat anytime
  • 8:30 pm End of Event

The event was held in English.

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