Weitere Initiativen der Hamburg Kreativ Gesellschaft
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Weitere Initiativen der Hamburg Kreativ Gesellschaft

Recap 2025

What do you mean, it’s time for the recap? Has it really been a year already?

Our calendars say so, and the Christmas markets confirm it. Another year has passed, and what an incredible year it’s been! From regular events to exciting new formats, we’ve seen it all. Let’s have a look at everything we, and the game industry in Hamburg, got up to in 2025. 

Events 2025 

Pitch Level Up 

In February, we returned with the fourth edition of the Pitch Level Up. The event allowed founders, developers, students, and other participants to show their game pitch in 1:1 sessions to games industry experts and receive valuable and honest feedback. In between, there was the opportunity to listen to enriching talks on all things pitching and financing your game. Pitch Level Up will return on February 17, 2026! Get your ticket now! 

Portside Game Assembly

2025 saw the premiere of our newest conference — the Portside Game Assembly! In June, we took to the waters of the Hamburg Harbour to bring together directors and managers of successful indie studios from over 15 countries for talks, roundtables, and valuable discussions. The two conference tracks provided numerous opportunities for input, exchange, and insights from speakers like Philomena Schwab (Stray Fawn Studio), Søren Lundgaard (Ghost Ship Games), Benjamin Laulan (Evil Empire), Mauricio García (The Game Kitchen), Kevin Zuhn (Young Horses), René Habermann (Bippinbits), and many more. At the same time, Portside brought together the participating indie studios with the Hamburg games industry for a networking brunch and a games industry party on the MS Stubnitz, a stunning location on the water. 

The Portside Game Assembly returns for a second edition June 25 & 26, 2026. Registration is open. Ticket sales for the brunch and party will start in early 2026. Find out more via the official website

XP Boost, Gamecity Impulse, and Game Starter 

Alongside our offline meetups and events, we also had a series of returning online formats. The XP Boost on Self-Publishing with established industry professional Victoria Tran held a great opportunity for devs to learn about why self-publishing doesn’t have to be scary and how to approach it. Two editions of the Gamecity Impulse, focusing on the relation between games and democracy as well as games and history, dove deep into how games shape real-life social change and remembrance culture. And the Game Starter also returned with three new panel editions to shine light on all things Software Development, Marketing Management, and Game Scouting to people interested in working in the industry. Head over to our Gamecity YouTube channel for all videos. 

Gamecity Treff

Good things last, and that’s why the Gamecity Treff remains one of the best ways to connect with the local industry over some snacks and drinks. In 2025, we gathered twice at Grüner Jäger to hang out and even speed-meet new people. We were especially happy to welcome both local and international guests to the annual special edition of Gamecity Treff on October 10 during the POLARIS Convention. The Gamecity Treff will return in 2026! 

Game Playtest Night

In 2025, we decided to take unreleased games to gamers in Hamburg together with XPERION! For two editions of the Game Playtest Night, developers and gamers came together at XPERION for a one-of-a-kind opportunity to peek behind the curtain of game development. Gamers get to try out exciting new games while developers get to gather firsthand feedback! We can’t wait to see how all the games included this year evolve — and we’re already looking forward to hosting Game Playtest Nights in 2026! 

FLINTA* Meetups 

Uplifting and bringing together FLINTA* (female, lesbian, intersex, non-binary, trans, and agender) members of the games industry remains one of our main objectives. For that, we organized three meetups with mingling and good networking for anyone from a student to a CEO this year, including a special FLINTA* mentoring dinner to celebrate two years of our FLINTA* Games meetup series.   

Pixel & Popcorn

It seems we had a thing for exciting new events this year because on October 1, we gathered at Savoy Cinema for Pixel & Popcorn. Together with Nerdic and journalist and podcaster Dom Schott we presented three indie games from Hamburg on the big screen, including live gameplay and an interview with the developers. The games showcased at the inaugural edition of Pixel & Popcorn were Map Map - A Game About Maps by Pipapo Games, Lou’s Lagoon by Tiny Roar, and IKUMA: The Frozen Compass by Mooneye Studios. Pixel & Popcorn is set to return in 2026! Get your ticket now!

News

Games Lift Alumni Kranich Games veröffentlicht Garden Ink

Games Lift Alumni 2024 Kranich Games released am 10. September ihr cozy Sandbox-Spiel Garden Ink. Das Game startet mit guten Kritiken und ordentlich Rückenwind in den Markt.

Road to gamescom Teams + Gamecity Hamburg auf der gamescom

Recap: gamescom 2026

Vom 26. bis 30. August präsentierten sechs Indie-Game-Studios aus Hamburg ihre Spiele auf der gamescom, der weltweit größten Spielemesse in Köln. Im Rahmen unseres Programms „Road to gamescom“ konnten diese Studios ihre Spiele vorstellen, mit Publishern, Investoren, der Presse und vielen, vielen Besucher*innen ins Gespräch kommen und die kreative Spieleindustrie „Made in Hamburg“ repräsentieren. Wir blicken auf eine sehr ereignisreiche gamescom-Zeit zurück. 

Road to Polaris 2026: Gamecity präsentiert 6 Games made in Hamburg

Auf der Community-Convention Polaris in Hamburg bringen wir vom 9.-11. Oktober mit unserem "Road to Polaris" Programm sechs fantastische Spiele mit in die Games-Halle "The Sandbox". Kommt vorbei, sprecht mit den Entwickler*innen und erfahrt alles über Gamecity Hamburg und Games made in Hamburg.

Gamecity Hamburg Prototypenförderung: Bewerbungsstart für zweite Förderrunde 2026

Die zweite Runde der Prototypenförderung ist gestartet. Die Bewerbungsphase läuft vom 4. bis 24. September.

Schulpraktikum Games 2027: Jetzt bewerben!

Ab sofort können sich Schüler*innen der neunten Jahrgänge in Hamburg für die nächsten Runden des Schulpraktikum Games 2027 bewerben.

German Developer Award: Submissions open until September 11

The German Developer Award and the Ubisoft Newcomer Award open their submissions until September 11 at 4 PM. Developers from Germany, Austria und Switzerland are encouraged to participate.

Games Lift 2026: Das sind die neuen Teams

2026 überzeugten diese fünf Teams das Games Lift Vergabegremium vom Potential ihrer Games-Projekte. Wir stellen euch die Hamburger Spiele-Entwickler*innen und ihre Projekte vor.

Photon built a new MMO backend solution

Photon develops MMO Backend

Hamburg-based developer Photon develops real-time multiplayer technology and global cloud infrastructure used by studios across different platforms and engines. Over the past several years, the team has also been building a dedicated backend for seamless, server-authoritative MMO worlds. Find out more about the technology in our short Q&A.

Fünfter „Games Made in Germany“-Steam Sale ist live

Der Steam-Sale „Games Made in Germany“ kehrt mit über 400 in Deutschland entwickelten Spielen und einen vollgepackten Showcase zurück.

Gamecity Hamburg auf der gamescom 2026: Alle wichtigen Infos

Bald ist wieder gamescom Zeit! Wir können es kaum erwarten, euch alle zu treffen, und in dieser Meldung erfahrt ihr alles über unsere fünf Spiele "made in Hamburg", die wir im Rahmen unseres „Road to gamescom“-Programms auf die gamescom mitbringen werden! Wir sehen uns im August!

Prototypenförderung: Zweite Förderrunde im September 2026

Merkt euch den Termin für die nächste Prototypen-Förderrunde 2026 vor: Die Bewerbungsfrist wird vom 4. bis zum 24. September laufen.

Morse Morse Games Release Cosmodrill

Hamburg-based indie studio Morse Morse Games released the open-world space adventure "Cosmodrill" on July 6, 2026.

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