Gamecity XP Boost: How to get your game published
Getting your game out there can be tricky and comes with a lot of questions: How do you convince a publisher to release your game? What kind of projects are publishers looking for? What do you need for a good publisher pitch? And what agreements are most relevant for a publishing deal?
We talk to three publishing experts from Hamburg-based game companies Goodgame Studios, Daedalic Entertainment and gamigo to share their experiences and give you valuable tips on how to get your game published. The moderated discussion will cover the most important topics around publishing for indie games and participants will also be able to hand in their own questions to the panel.
- Nina Müller, Head of Publishing at Goodgame Studios
- Jonas Hüsges, Publishing Director at Daedalic Entertainment
- Jan Halwe, Head of Licensing at gamigo group
- 6:00 pm: Start of the live-stream
- 6:05 pm: Welcome & Introduction
- 6:15 pm: Start of the discussion round, questions can be asked via the chat anytime
- 7:30 pm End of Event
The event will be held in English.
Gamecity XP Boost
Bringing indie games to the market and to the players requires a lot of different skills and know-how, be it in marketing, publishing, community building or PR. We believe: This knowledge is meant to be shared - for our event series Gamecity XP Boost we invite experts from various fields of the games industry to share their experience with you. Each edition of the Gamecity XP Boost will give you valuable insights and practical tips on indie games marketing that you can apply in your own projects.